Hello compute! 300 plants, 100k points, 200k constraints. 60fps. In WebGL! With transform feedback a...
Shared by Marcin Ignac @marcinignac on X
Hello compute! 300 plants, 100k points, 200k constraints. 60fps. In WebGL! With transform feedback and PBD simulation for hierarchical branches + noise wind. https://t.co/FNcD9J5B8k
Hello compute! 300 plants, 100k points, 200k constraints. 60fps. In WebGL! With transform feedback and PBD simulation for hierarchical branches + noise wind. https://t.co/FNcD9J5B8k
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