195 chars of #GLSL vec2 p=(FC.xy*2.-r)/r.y,l,v=p*(1.-(l+=abs(.7-dot(p,p))))/.2;for(float i;i++<8...
Shared by Xor @XorDev on X
195 chars of #GLSL vec2 p=(FC.xy*2.-r)/r.y,l,v=p*(1.-(l+=abs(.7-dot(p,p))))/.2;for(float i;i++<8.;o+=(sin(v.xyyx)+1.)*abs(v.x-v.y)*.2)v+=cos(v.yx*i+vec2(0,i)+t)/i+.7;o=tanh(exp(p.y*vec4(1,-1,-2,0))*exp(-4.*l.x)/o); https://t.co/YUqUcsinlg
195 chars of #GLSL vec2 p=(FC.xy*2.-r)/r.y,l,v=p*(1.-(l+=abs(.7-dot(p,p))))/.2;for(float i;i++<8.;o+=(sin(v.xyyx)+1.)*abs(v.x-v.y)*.2)v+=cos(v.yx*i+vec2(0,i)+t)/i+.7;o=tanh(exp(p.y*vec4(1,-1,-2,0))*exp(-4.*l.x)/o); https://t.co/YUqUcsinlg
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