"Global" in 209 chars of #GLSL vec2 p=(FC.xy*2.-r)/r.y;for(float i=-1.,N=4e2;i<1.;i+=2./N){vec3 ...
Shared by Xor @XorDev on X
"Global" in 209 chars of #GLSL vec2 p=(FC.xy*2.-r)/r.y;for(float i=-1.,N=4e2;i<1.;i+=2./N){vec3 v=vec3(cos(N*i*2.4+sin(i*N+t)+t+vec2(0,11))*sqrt(1.-i*i),i);o+=(sin(i*4.+vec4(6,1,2,3))+1.)*(v.y+1.)/N/length(p-v.xz/(1.6-v.y));}o=tanh(.2*o*o); https://t.co/Oe5nmTEZMM
"Global" in 209 chars of #GLSL vec2 p=(FC.xy*2.-r)/r.y;for(float i=-1.,N=4e2;i<1.;i+=2./N){vec3 v=vec3(cos(N*i*2.4+sin(i*N+t)+t+vec2(0,11))*sqrt(1.-i*i),i);o+=(sin(i*4.+vec4(6,1,2,3))+1.)*(v.y+1.)/N/length(p-v.xz/(1.6-v.y));}o=tanh(.2*o*o); https://t.co/Oe5nmTEZMM
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