Things of interest to Bill Heyman

"Navigo" in 199 chars of #GLSL vec3 p;for(float i,j,d,s;max(i++,d)<2e2;)p=normalize(roundEven(FC...

Saved Mar 12, 2025

Shared by Xor @XorDev on X

"Navigo" in 199 chars of #GLSL vec3 p;for(float i,j,d,s;max(i++,d)<2e2;)p=normalize(roundEven(FC.rgb)*2.-r.xxy)*d,p.z-=.1*t,d+=s=length(sin(.4*t+5.*s-p.xz*rotate2D(j=5.*exp(mod(i,8.)*.6))*j))/j+p.y;o.bgr=fwidth(p)*r.y/vec3(1,3,6); https://t.co/qJTEvlY9Gk

"Navigo" in 199 chars of #GLSL vec3 p;for(float i,j,d,s;max(i++,d)<2e2;)p=normalize(roundEven(FC.rgb)*2.-r.xxy)*d,p.z-=.1*t,d+=s=length(sin(.4*t+5.*s-p.xz*rotate2D(j=5.*exp(mod(i,8.)*.6))*j))/j+p.y;o.bgr=fwidth(p)*r.y/vec3(1,3,6); https://t.co/qJTEvlY9Gk