Things of interest to Bill Heyman

"Stellar" in 226 chars of #GLSL vec3 p,v;for(float i,z,d,l;i++<1e2;o+=(cos(v.z+l*vec4(3,2,1,0))+...

Saved Mar 13, 2025

Shared by Xor @XorDev on X

"Stellar" in 226 chars of #GLSL vec3 p,v;for(float i,z,d,l;i++<1e2;o+=(cos(v.z+l*vec4(3,2,1,0))+1.)/d)p=z*(FC.rgb*2.-r.xyy)/r.y,p.z+=2.,z+=d=length(cos(v=vec3(atan(p.x,p.z),atan(p.y,length(p.xz)),log(l=length(p)))*8.+t)+sin(v.yzx+v+t-l))*l*.03;o=tanh(o/8e3); https://t.co/6Bdn0hjiVT

"Stellar" in 226 chars of #GLSL vec3 p,v;for(float i,z,d,l;i++<1e2;o+=(cos(v.z+l*vec4(3,2,1,0))+1.)/d)p=z*(FC.rgb*2.-r.xyy)/r.y,p.z+=2.,z+=d=length(cos(v=vec3(atan(p.x,p.z),atan(p.y,length(p.xz)),log(l=length(p)))*8.+t)+sin(v.yzx+v+t-l))*l*.03;o=tanh(o/8e3); https://t.co/6Bdn0hjiVT