Things of interest to Bill Heyman

"Economy" in 124 chars of #GLSL vec2 u=roundEven(FC.xy)/r;for(float i;i++<9.;)u+=ceil(u+fsnoise(...

Saved Apr 4, 2025

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"Economy" in 124 chars of #GLSL vec2 u=roundEven(FC.xy)/r;for(float i;i++<9.;)u+=ceil(u+fsnoise(ceil(u)+i*4.));o=vec4(fsnoise(ceil(u)),o)+length(fwidth(u)); https://t.co/U9deVajntv

"Economy" in 124 chars of #GLSL vec2 u=roundEven(FC.xy)/r;for(float i;i++<9.;)u+=ceil(u+fsnoise(ceil(u)+i*4.));o=vec4(fsnoise(ceil(u)),o)+length(fwidth(u)); https://t.co/U9deVajntv