"Boxes" in 147 chars of #GLSL vec2 u=roundEven(FC.xy)/r.y;for(float i;i++<10.;u+=round(u+sin(cei...
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"Boxes" in 147 chars of #GLSL vec2 u=roundEven(FC.xy)/r.y;for(float i;i++<10.;u+=round(u+sin(ceil(u.yx)+t*cos(i+vec2(0,8)))*.5+.5))o=vec4(fsnoise(ceil(u)),-o)+length(fwidth(u)); https://t.co/AUanlyXnxJ
"Boxes" in 147 chars of #GLSL vec2 u=roundEven(FC.xy)/r.y;for(float i;i++<10.;u+=round(u+sin(ceil(u.yx)+t*cos(i+vec2(0,8)))*.5+.5))o=vec4(fsnoise(ceil(u)),-o)+length(fwidth(u)); https://t.co/AUanlyXnxJ
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