"Mondrian" in 169 chars of #GLSL vec2 u=round(FC.xy)/r;for(vec2 i;i.y++<9.;)u+=ceil(i+u+sin(ceil...
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"Mondrian" in 169 chars of #GLSL vec2 u=round(FC.xy)/r;for(vec2 i;i.y++<9.;)u+=ceil(i+u+sin(ceil(u.yx)+t*.1)),o=vec4(sign(cos(length(ceil(u)))),-o);o-=fwidth(u.x+u.y);o.r=max(min(o.g+=o.r+o.b,o.b),o.r); https://t.co/PusktmAmcV
"Mondrian" in 169 chars of #GLSL vec2 u=round(FC.xy)/r;for(vec2 i;i.y++<9.;)u+=ceil(i+u+sin(ceil(u.yx)+t*.1)),o=vec4(sign(cos(length(ceil(u)))),-o);o-=fwidth(u.x+u.y);o.r=max(min(o.g+=o.r+o.b,o.b),o.r); https://t.co/PusktmAmcV
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