Things of interest to Bill Heyman

"Blaze" in 232 chars of #GLSL vec3 p,v;for(float i,z,d,l;i++<1e2;o+=(cos(l+p.y+vec4(6,1,2,3))+1....

Saved Apr 10, 2025

Shared by Xor @XorDev on X

"Blaze" in 232 chars of #GLSL vec3 p,v;for(float i,z,d,l;i++<1e2;o+=(cos(l+p.y+vec4(6,1,2,3))+1.)/d)p=z*(FC.rgb*2.-r.xyy)/r.y,p.z+=2.,l=length(p),z+=d=(dot(cos(v=t+vec3(atan(p.x,p.z),atan(p.y,length(p.xz)),log(l)-t)*9.-t),sin(v.yzx+.7))+1.8)*l/2e1;o=tanh(o/1e4); https://t.co/RmxDmpwdBY

"Blaze" in 232 chars of #GLSL vec3 p,v;for(float i,z,d,l;i++<1e2;o+=(cos(l+p.y+vec4(6,1,2,3))+1.)/d)p=z*(FC.rgb*2.-r.xyy)/r.y,p.z+=2.,l=length(p),z+=d=(dot(cos(v=t+vec3(atan(p.x,p.z),atan(p.y,length(p.xz)),log(l)-t)*9.-t),sin(v.yzx+.7))+1.8)*l/2e1;o=tanh(o/1e4); https://t.co/RmxDmpwdBY