Things of interest to Bill Heyman

"Neural" in 182 bytes of #GLSL vec3 p,v;for(float i,z,d,l;i++<1e2;o+=(cos(9./l+vec4(6,1,2,3))+1....

Saved Apr 10, 2025

Shared by Xor @XorDev on X

"Neural" in 182 bytes of #GLSL vec3 p,v;for(float i,z,d,l;i++<1e2;o+=(cos(9./l+vec4(6,1,2,3))+1.)/d)p=z*(FC.rgb*2.-r.xyy)/r.y,p.z++,l=length(p),z+=d=(dot(cos(v=p/l/l*5.+t*3.),sin(v.yzx+.7))+1.8)/4e1;o=tanh(o/1e4); https://t.co/674iNXQRzL

"Neural" in 182 bytes of #GLSL vec3 p,v;for(float i,z,d,l;i++<1e2;o+=(cos(9./l+vec4(6,1,2,3))+1.)/d)p=z*(FC.rgb*2.-r.xyy)/r.y,p.z++,l=length(p),z+=d=(dot(cos(v=p/l/l*5.+t*3.),sin(v.yzx+.7))+1.8)/4e1;o=tanh(o/1e4); https://t.co/674iNXQRzL