for(float i,g,e,s;++i<99.;){vec3 p=vec3((FC.yx-.5*r)/r.x*2.+vec2(1.5,1),g-3.)*rotate3D(-2.,-vec3(...
Shared by Yohei Nishitsuji @YoheiNishitsuji on X
for(float i,g,e,s;++i<99.;){vec3 p=vec3((FC.yx-.5*r)/r.x*2.+vec2(1.5,1),g-3.)*rotate3D(-2.,-vec3(0,3,9));s=4.;for(int i;i++<10;p=vec3(-.6,4,-1)-abs(abs(p)*e-vec3(3,3.97,3)))s*=e=7./abs(dot(p,p*(.6+sin(t)*.005)+.2));g+=p.y/s-.001;s=log(s)-g;o.rgb+=hsv(e*s,p.x,s/9e2);}#つぶやきGLSL https://t.co/bPwRiMQGrg
for(float i,g,e,s;++i<99.;){vec3 p=vec3((FC.yx-.5*r)/r.x*2.+vec2(1.5,1),g-3.)*rotate3D(-2.,-vec3(0,3,9));s=4.;for(int i;i++<10;p=vec3(-.6,4,-1)-abs(abs(p)*e-vec3(3,3.97,3)))s*=e=7./abs(dot(p,p*(.6+sin(t)*.005)+.2));g+=p.y/s-.001;s=log(s)-g;o.rgb+=hsv(e*s,p.x,s/9e2);}#つぶやきGLSL https://t.co/bPwRiMQGrg
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