Things of interest to Bill Heyman

"Whirl" in 217 chars of #GLSL: vec3 p,v;for(float i,z,d,l;i++<1e2;o+=(cos(p.z+vec4(0,1,2,3))+1.)...

Saved Apr 18, 2025

Shared by Xor @XorDev on X

"Whirl" in 217 chars of #GLSL: vec3 p,v;for(float i,z,d,l;i++<1e2;o+=(cos(p.z+vec4(0,1,2,3))+1.)/d)p=z*normalize(FC.rgb*2.-r.xyy),p.z-=t,p.xy*=mat2(cos(p.z*.1+vec4(0,11,33,0))),z+=d=(length(v=max(v=cos(p+sin(p.yzx/.3)),v.zxy*.1)))/6.;o=tanh(o/5e3); https://t.co/gtOIBplmfu

"Whirl" in 217 chars of #GLSL: vec3 p,v;for(float i,z,d,l;i++<1e2;o+=(cos(p.z+vec4(0,1,2,3))+1.)/d)p=z*normalize(FC.rgb*2.-r.xyy),p.z-=t,p.xy*=mat2(cos(p.z*.1+vec4(0,11,33,0))),z+=d=(length(v=max(v=cos(p+sin(p.yzx/.3)),v.zxy*.1)))/6.;o=tanh(o/5e3); https://t.co/gtOIBplmfu