"Cubic" in 172 chars of #GLSL vec3 p,v;for(float i,z,d,l;i++<1e2;o+=(sin(p.y+vec4(0,2,5,4))+1.)/...
Shared by Xor @XorDev on X
"Cubic" in 172 chars of #GLSL vec3 p,v;for(float i,z,d,l;i++<1e2;o+=(sin(p.y+vec4(0,2,5,4))+1.)/d)p=z*normalize(FC.rgb*2.-r.xyy),p.yz-=t,z+=d=(length(max(v=cos(p+cos(p/.2)),v.yzx*.1)))/6.;o=tanh(o/1e4); https://t.co/5cZ2DKOtwQ
"Cubic" in 172 chars of #GLSL vec3 p,v;for(float i,z,d,l;i++<1e2;o+=(sin(p.y+vec4(0,2,5,4))+1.)/d)p=z*normalize(FC.rgb*2.-r.xyy),p.yz-=t,z+=d=(length(max(v=cos(p+cos(p/.2)),v.yzx*.1)))/6.;o=tanh(o/1e4); https://t.co/5cZ2DKOtwQ
byteCoder