"Mapping" in 240 chars of #GLSL vec3 p,v;for(float i,z,d,l;i++<1e2;o+=(sin(p.y+vec4(6,1,3,3))+1....
Shared by Xor @XorDev on X
"Mapping" in 240 chars of #GLSL vec3 p,v;for(float i,z,d,l;i++<1e2;o+=(sin(p.y+vec4(6,1,3,3))+1.)/d)p=z*normalize(FC.rgb*2.-r.xyy),p.z+=9.,p=vec3(atan(p.z,p.x)-t*.1,log(l=length(p))-t*.2,asin(p.y/l))/.1,z+=d=l/6e1*length(max(v=cos(p+sin(p/.24+t)),v.yzx*.1));o=tanh(o/2e4); https://t.co/6JgauSHklV
"Mapping" in 240 chars of #GLSL vec3 p,v;for(float i,z,d,l;i++<1e2;o+=(sin(p.y+vec4(6,1,3,3))+1.)/d)p=z*normalize(FC.rgb*2.-r.xyy),p.z+=9.,p=vec3(atan(p.z,p.x)-t*.1,log(l=length(p))-t*.2,asin(p.y/l))/.1,z+=d=l/6e1*length(max(v=cos(p+sin(p/.24+t)),v.yzx*.1));o=tanh(o/2e4); https://t.co/6JgauSHklV
byteCoder