Things of interest to Bill Heyman

"String Theory", 207 chars of #GLSL vec3 p;for(float i,z,d;i++<1e2;o+=(sin(p.x+t+vec4(0,2,3,0))+...

Saved Apr 22, 2025

Shared by Xor @XorDev on X

"String Theory", 207 chars of #GLSL vec3 p;for(float i,z,d;i++<1e2;o+=(sin(p.x+t+vec4(0,2,3,0))+1.)/d)p=z*normalize(FC.rgb*2.-r.xyy),p.z-=t,p.xy*=mat2(cos(z*.2+t*.1+vec4(0,33,11,0))),z+=d=length(cos(p+cos(p.yzx+p.z-t*.2)).xy)/6.;o=tanh(o/5e3); https://t.co/lbTfgFpZls

"String Theory", 207 chars of #GLSL vec3 p;for(float i,z,d;i++<1e2;o+=(sin(p.x+t+vec4(0,2,3,0))+1.)/d)p=z*normalize(FC.rgb*2.-r.xyy),p.z-=t,p.xy*=mat2(cos(z*.2+t*.1+vec4(0,33,11,0))),z+=d=length(cos(p+cos(p.yzx+p.z-t*.2)).xy)/6.;o=tanh(o/5e3); https://t.co/lbTfgFpZls