Things of interest to Bill Heyman

"Spellbound", in 200 chars of #GLSL vec3 p;for(float i,z,d;i++<1e2;o+=(sin(p.x+t+vec4(0,2,4,0))+...

Saved Apr 23, 2025

Shared by Xor @XorDev on X

"Spellbound", in 200 chars of #GLSL vec3 p;for(float i,z,d;i++<1e2;o+=(sin(p.x+t+vec4(0,2,4,0))+1.3)/d)p=z*normalize(FC.rgb*2.-r.xyy),p.xy*=mat2(cos(z*.2+vec4(0,33,11,0))),p.z-=t+t,z+=d=length(cos(p+cos(p.yzx*7.+t)))/9.;o=tanh(o*o/4e6); https://t.co/DeZgbw6JxN

"Spellbound", in 200 chars of #GLSL vec3 p;for(float i,z,d;i++<1e2;o+=(sin(p.x+t+vec4(0,2,4,0))+1.3)/d)p=z*normalize(FC.rgb*2.-r.xyy),p.xy*=mat2(cos(z*.2+vec4(0,33,11,0))),p.z-=t+t,z+=d=length(cos(p+cos(p.yzx*7.+t)))/9.;o=tanh(o*o/4e6); https://t.co/DeZgbw6JxN