Things of interest to Bill Heyman

"Heavenly" for(float i,z,d;i++<1e2;o+=(cos(z+t+vec4(6,1,2,3))+1.)/d){vec3 p=z*normalize(FC.rgb*2....

Saved Apr 29, 2025

Shared by Xor @XorDev on X

"Heavenly" for(float i,z,d;i++<1e2;o+=(cos(z+t+vec4(6,1,2,3))+1.)/d){vec3 p=z*normalize(FC.rgb*2.-r.xyy);p.z-=t;for(d=1.;d<9.;d/=.7)p+=cos(p.yzx*d+z*.2)/d;z+=d=.02+.1*abs(3.-length(p.xy));}o=tanh(o/3e3); https://t.co/KQbgc7h6eG

"Heavenly" for(float i,z,d;i++<1e2;o+=(cos(z+t+vec4(6,1,2,3))+1.)/d){vec3 p=z*normalize(FC.rgb*2.-r.xyy);p.z-=t;for(d=1.;d<9.;d/=.7)p+=cos(p.yzx*d+z*.2)/d;z+=d=.02+.1*abs(3.-length(p.xy));}o=tanh(o/3e3); https://t.co/KQbgc7h6eG