"Heavenly 2" for(float i,z,d;i++<1e2;o+=(cos(z+t+vec4(0,1,2,3))+1.1)/d){vec3 p=z*normalize(FC.rgb...
Shared by Xor @XorDev on X
"Heavenly 2" for(float i,z,d;i++<1e2;o+=(cos(z+t+vec4(0,1,2,3))+1.1)/d){vec3 p=z*normalize(FC.rgb*2.-r.xyy);p.z-=t;for(d=1.;d<9.;d/=.7)p+=cos(p.yzx*d+z*.2-t*.1)/d;z+=d=.02+.1*abs(p.y+1.);}o=tanh(o/2e3); https://t.co/khmEqDHlm2
"Heavenly 2" for(float i,z,d;i++<1e2;o+=(cos(z+t+vec4(0,1,2,3))+1.1)/d){vec3 p=z*normalize(FC.rgb*2.-r.xyy);p.z-=t;for(d=1.;d<9.;d/=.7)p+=cos(p.yzx*d+z*.2-t*.1)/d;z+=d=.02+.1*abs(p.y+1.);}o=tanh(o/2e3); https://t.co/khmEqDHlm2
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