Making animated, looped backgrounds for my church again for(float i,z,d;i++<1e2;){vec3 p=z*normal...
Shared by Xor @XorDev on X
Making animated, looped backgrounds for my church again for(float i,z,d;i++<1e2;){vec3 p=z*normalize(FC.rgb*2.-r.xyy);p.z-=t*PI/10.;for(d=1.;d<64.;d+=d)p+=.7*sin(p.yzx*d-t*d*PI/10.)/d;z+=d=(.03+.1*abs(abs(p.y)-2.))*.5;o+=(cos(z*.3+p.y/.5+vec4(0,1,2,3)-2.)+1.5)/d;}o=tanh(o/5e3); https://t.co/q7PNItVAml
Making animated, looped backgrounds for my church again for(float i,z,d;i++<1e2;){vec3 p=z*normalize(FC.rgb*2.-r.xyy);p.z-=t*PI/10.;for(d=1.;d<64.;d+=d)p+=.7*sin(p.yzx*d-t*d*PI/10.)/d;z+=d=(.03+.1*abs(abs(p.y)-2.))*.5;o+=(cos(z*.3+p.y/.5+vec4(0,1,2,3)-2.)+1.5)/d;}o=tanh(o/5e3); https://t.co/q7PNItVAml
byteCoder