"Helix" vec3 p;for(float i,z,d;i++<7e1;o+=(cos(p.y+z+vec4(0,2,5,3))+1.2)/d)p=z*normalize(FC.rgb*2...
Shared by Xor @XorDev on X
"Helix" vec3 p;for(float i,z,d;i++<7e1;o+=(cos(p.y+z+vec4(0,2,5,3))+1.2)/d)p=z*normalize(FC.rgb*2.-r.xyy),p.z+=2.,z+=d*=.1*length(cos(vec2(log(d=length(p.xz)),p.y/d+atan(p.x,p.z)*.5+t)*4.));o=tanh(o/2e3); https://t.co/gflNdknwcA
"Helix" vec3 p;for(float i,z,d;i++<7e1;o+=(cos(p.y+z+vec4(0,2,5,3))+1.2)/d)p=z*normalize(FC.rgb*2.-r.xyy),p.z+=2.,z+=d*=.1*length(cos(vec2(log(d=length(p.xz)),p.y/d+atan(p.x,p.z)*.5+t)*4.));o=tanh(o/2e3); https://t.co/gflNdknwcA
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