Things of interest to Bill Heyman

"Helix" vec3 p;for(float i,z,d;i++<7e1;o+=(cos(p.y+z+vec4(0,2,5,3))+1.2)/d)p=z*normalize(FC.rgb*2...

Saved May 3, 2025

Shared by Xor @XorDev on X

"Helix" vec3 p;for(float i,z,d;i++<7e1;o+=(cos(p.y+z+vec4(0,2,5,3))+1.2)/d)p=z*normalize(FC.rgb*2.-r.xyy),p.z+=2.,z+=d*=.1*length(cos(vec2(log(d=length(p.xz)),p.y/d+atan(p.x,p.z)*.5+t)*4.));o=tanh(o/2e3); https://t.co/gflNdknwcA

"Helix" vec3 p;for(float i,z,d;i++<7e1;o+=(cos(p.y+z+vec4(0,2,5,3))+1.2)/d)p=z*normalize(FC.rgb*2.-r.xyy),p.z+=2.,z+=d*=.1*length(cos(vec2(log(d=length(p.xz)),p.y/d+atan(p.x,p.z)*.5+t)*4.));o=tanh(o/2e3); https://t.co/gflNdknwcA