"Nebula 2" for(float i,z,d;i++<8e1;){vec3 p=z*normalize(FC.rgb*2.-r.xxy);p.y=length(cos(p*.2+z*.2...
Shared by Xor @XorDev on X
"Nebula 2" for(float i,z,d;i++<8e1;){vec3 p=z*normalize(FC.rgb*2.-r.xxy);p.y=length(cos(p*.2+z*.2))*4.-abs(p.y);for(d=1.4;d<1e2;d/=.5)p+=cos(p.yzx*d-vec3(3,d*t,t/3.))/d;z+=d=.01+.1*max(p,-p*.3).y;o+=(cos(vec4(5,7,9,0)-p.y)+1.1)/z/d;}o=tanh(o/7e2); https://t.co/JAvdGutdK7
"Nebula 2" for(float i,z,d;i++<8e1;){vec3 p=z*normalize(FC.rgb*2.-r.xxy);p.y=length(cos(p*.2+z*.2))*4.-abs(p.y);for(d=1.4;d<1e2;d/=.5)p+=cos(p.yzx*d-vec3(3,d*t,t/3.))/d;z+=d=.01+.1*max(p,-p*.3).y;o+=(cos(vec4(5,7,9,0)-p.y)+1.1)/z/d;}o=tanh(o/7e2); https://t.co/JAvdGutdK7
byteCoder