"Ionize" for(float i,z,d,s;i++<1e2;){vec3 v,p=z*normalize(FC.rgb*2.-r.xyy);p.z+=9.;v=p;for(d=1.;d...
Shared by Xor @XorDev on X
"Ionize" for(float i,z,d,s;i++<1e2;){vec3 v,p=z*normalize(FC.rgb*2.-r.xyy);p.z+=9.;v=p;for(d=1.;d<9.;d+=d)p+=.5*sin(p.yzx*d+t)/d;z+=d=.2*(.01+abs(s=dot(cos(p),sin(p/.7).yzx))-min(d=6.-length(v),-d*.1));o+=(cos(s/.1+z+t+vec4(2,4,5,0))+1.2)/d/z;}o=tanh(o/2e3); https://t.co/gslcPEHTrq
"Ionize" for(float i,z,d,s;i++<1e2;){vec3 v,p=z*normalize(FC.rgb*2.-r.xyy);p.z+=9.;v=p;for(d=1.;d<9.;d+=d)p+=.5*sin(p.yzx*d+t)/d;z+=d=.2*(.01+abs(s=dot(cos(p),sin(p/.7).yzx))-min(d=6.-length(v),-d*.1));o+=(cos(s/.1+z+t+vec4(2,4,5,0))+1.2)/d/z;}o=tanh(o/2e3); https://t.co/gslcPEHTrq
byteCoder