"Laser Dance" for(float i,d,z;i++<1e2;o+=(cos(z+vec4(0,2,3,0))+1.5)/d/z){vec3 p=z*normalize(FC.rg...
Shared by Xor @XorDev on X
"Laser Dance" for(float i,d,z;i++<1e2;o+=(cos(z+vec4(0,2,3,0))+1.5)/d/z){vec3 p=z*normalize(FC.rgb*2.-r.xyy)+.8;d=max(-p.y,0.);p.y+=d+d-1.;z+=d=.3*(.01+.1*d+length(min(p=cos(p+t)+cos(p/.6).yzx,p.zxy))/++d/d);}o=tanh(o/7e2); https://t.co/JeiytQDNEI
"Laser Dance" for(float i,d,z;i++<1e2;o+=(cos(z+vec4(0,2,3,0))+1.5)/d/z){vec3 p=z*normalize(FC.rgb*2.-r.xyy)+.8;d=max(-p.y,0.);p.y+=d+d-1.;z+=d=.3*(.01+.1*d+length(min(p=cos(p+t)+cos(p/.6).yzx,p.zxy))/++d/d);}o=tanh(o/7e2); https://t.co/JeiytQDNEI
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