"Bits" for(float i,d,z;i++<1e2;){vec3 p=z*normalize(FC.rgb*2.-r.xyy);p.z-=t;for(d=.4;d<3e1;d+=...
Shared by Xor @XorDev on X
"Bits" for(float i,d,z;i++<1e2;){vec3 p=z*normalize(FC.rgb*2.-r.xyy);p.z-=t;for(d=.4;d<3e1;d+=d)p+=cos(round(p*d)-z*.1).yzx/d;z+=d=length(sin(p.xy))*.1;o+=(cos(z+vec4(6,1,2,3))+1.)/d;}o=tanh(o/5e3); https://t.co/OUxSjvAPeC
"Bits" for(float i,d,z;i++<1e2;){vec3 p=z*normalize(FC.rgb*2.-r.xyy);p.z-=t;for(d=.4;d<3e1;d+=d)p+=cos(round(p*d)-z*.1).yzx/d;z+=d=length(sin(p.xy))*.1;o+=(cos(z+vec4(6,1,2,3))+1.)/d;}o=tanh(o/5e3); https://t.co/OUxSjvAPeC
byteCoder