A real-time 3D particle scene built with Three.js/WebGL, JavaScript, and GLSL shaders. 60K particles...
Shared by Techartist @techartist_ on X
A real-time 3D particle scene built with Three.js/WebGL, JavaScript, and GLSL shaders. 60K particles morph through fractals and spirals with bloom, trails, and noise. Coded with the all-new Claude Sonnet 4 (Extended Thinking) by @AnthropicAI https://t.co/pS5EIFxxVr
A real-time 3D particle scene built with Three.js/WebGL, JavaScript, and GLSL shaders. 60K particles morph through fractals and spirals with bloom, trails, and noise. Coded with the all-new Claude Sonnet 4 (Extended Thinking) by @AnthropicAI https://t.co/pS5EIFxxVr
byteCoder