"Bits 2" for(float i,z,d;i++<1e2;){vec3 p=z*normalize(FC.rgb*2.-r.xyy);p.y+=t;for(d=.6;d<9.;d/...
Shared by Xor @XorDev on X
"Bits 2" for(float i,z,d;i++<1e2;){vec3 p=z*normalize(FC.rgb*2.-r.xyy);p.y+=t;for(d=.6;d<9.;d/=.7)p+=cos(round(p.zxy*d)-.5*t)/d;z+=d=.002+abs(abs(p.z+8.)-.5)/4e1;o+=(sin(z+p.y+vec4(0,1,3,0))+1.5)/d;}o=tanh(o/9e3); https://t.co/GLUpElpjeQ
"Bits 2" for(float i,z,d;i++<1e2;){vec3 p=z*normalize(FC.rgb*2.-r.xyy);p.y+=t;for(d=.6;d<9.;d/=.7)p+=cos(round(p.zxy*d)-.5*t)/d;z+=d=.002+abs(abs(p.z+8.)-.5)/4e1;o+=(sin(z+p.y+vec4(0,1,3,0))+1.5)/d;}o=tanh(o/9e3); https://t.co/GLUpElpjeQ
byteCoder