"Liquid Glass" vec2 c=FC.xy/r.x*3.,b=ceil(c),p=fract(c-.5*vec2(t*b.y,0))-.5,l,s=sqrt(smoothstep(.5,....
Shared by Xor @XorDev on X
"Liquid Glass" vec2 c=FC.xy/r.x*3.,b=ceil(c),p=fract(c-.5*vec2(t*b.y,0))-.5,l,s=sqrt(smoothstep(.5,.2,max(l+=length(p),(l-.4)*r/4e1))),e=s*(2.-s-s);o=tanh(pow(e.y/.5,9.)-.2*tanh(cos(vec4(0,4,8,0)*e.y*e.y+4.*cos(length(cos(c+=p*e)-c)*3.))/.1/(1.+s.y/.1))+1.7);o*=o; https://t.co/6rDFXBZrZT
"Liquid Glass" vec2 c=FC.xy/r.x*3.,b=ceil(c),p=fract(c-.5*vec2(t*b.y,0))-.5,l,s=sqrt(smoothstep(.5,.2,max(l+=length(p),(l-.4)*r/4e1))),e=s*(2.-s-s);o=tanh(pow(e.y/.5,9.)-.2*tanh(cos(vec4(0,4,8,0)*e.y*e.y+4.*cos(length(cos(c+=p*e)-c)*3.))/.1/(1.+s.y/.1))+1.7);o*=o; https://t.co/6rDFXBZrZT
byteCoder