"Surf" for(float z,d,i;i++<1e2;z+=d,o+=(1.-sin((z+i)/2e1+vec4(6,1,2,0)))/d){vec3 p=z*normalize(FC...
Shared by Xor @XorDev on X
"Surf" for(float z,d,i;i++<1e2;z+=d,o+=(1.-sin((z+i)/2e1+vec4(6,1,2,0)))/d){vec3 p=z*normalize(FC.rgb*2.-r.xyx);p=vec3(atan(p.y+=3.-i*.2,p.x)*3.+i*.1,p.z*.3,length(p.xy)-i*.1-6.);for(d=1.;d<9.;d++)p+=sin(p.yzx*d-t+.2*i)/d;d=.1*length(vec4(p.z*5.,cos(p)-1.));}o=tanh(o/2e2); https://t.co/8O64wqwsZv
"Surf" for(float z,d,i;i++<1e2;z+=d,o+=(1.-sin((z+i)/2e1+vec4(6,1,2,0)))/d){vec3 p=z*normalize(FC.rgb*2.-r.xyx);p=vec3(atan(p.y+=3.-i*.2,p.x)*3.+i*.1,p.z*.3,length(p.xy)-i*.1-6.);for(d=1.;d<9.;d++)p+=sin(p.yzx*d-t+.2*i)/d;d=.1*length(vec4(p.z*5.,cos(p)-1.));}o=tanh(o/2e2); https://t.co/8O64wqwsZv
byteCoder