"Visions" vec3 q,p;for(float z,d,i,j;i++<5e1;o+=(cos(i*.2+vec4(0,1,2,0))+1.)/40./exp(d*i*3.)){p=z...
Shared by Xor @XorDev on X
"Visions" vec3 q,p;for(float z,d,i,j;i++<5e1;o+=(cos(i*.2+vec4(0,1,2,0))+1.)/40./exp(d*i*3.)){p=z*normalize(FC.rgb*2.-r.xyy)-2.;p.z-=t;for(q=p,d=p.y,j=21.;j>.01;j/=4.)q.xz*=rotate2D(1.+i/6e2),d=max(d,min(min(q=j*.8-abs(mod(q,j+j)-j),q.y).x,q.z));z+=d;}; https://t.co/L0VmLcPK6T
"Visions" vec3 q,p;for(float z,d,i,j;i++<5e1;o+=(cos(i*.2+vec4(0,1,2,0))+1.)/40./exp(d*i*3.)){p=z*normalize(FC.rgb*2.-r.xyy)-2.;p.z-=t;for(q=p,d=p.y,j=21.;j>.01;j/=4.)q.xz*=rotate2D(1.+i/6e2),d=max(d,min(min(q=j*.8-abs(mod(q,j+j)-j),q.y).x,q.z));z+=d;}; https://t.co/L0VmLcPK6T
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