Things of interest to Bill Heyman

"Mirrors" for(float i,z,d;i++<5e1;o+=(cos(.2*z+vec4(0,2,3,0))+1.)/d/z){vec3 p=z*normalize(FC.rgb*...

Saved Jul 2, 2025

Shared by Xor @XorDev on X

"Mirrors" for(float i,z,d;i++<5e1;o+=(cos(.2*z+vec4(0,2,3,0))+1.)/d/z){vec3 p=z*normalize(FC.rgb*2.-r.xyy),a=normalize(cos(vec3(0,2,4)+t));p.z+=4.,a=abs(a*dot(a,p)-cross(a,p));z+=d=.3*length(cos(max(a,a.yzx)));}o=tanh(o/1e2); https://t.co/Bdpi66xoPz

"Mirrors" for(float i,z,d;i++<5e1;o+=(cos(.2*z+vec4(0,2,3,0))+1.)/d/z){vec3 p=z*normalize(FC.rgb*2.-r.xyy),a=normalize(cos(vec3(0,2,4)+t));p.z+=4.,a=abs(a*dot(a,p)-cross(a,p));z+=d=.3*length(cos(max(a,a.yzx)));}o=tanh(o/1e2); https://t.co/Bdpi66xoPz