"Neutron" for(float i,z,d,s;i++<1e2;o+=(cos(s+vec4(0,1,2,0))+1.)/d){vec3 p=z*normalize(FC.rgb*2.-...
Shared by Xor @XorDev on X
"Neutron" for(float i,z,d,s;i++<1e2;o+=(cos(s+vec4(0,1,2,0))+1.)/d){vec3 p=z*normalize(FC.rgb*2.-r.xyy),a=normalize(cos(vec3(7,1,0)+t-.3*s));p.z+=9.,a=a*dot(a,p)-cross(a,p);for(d=.5;d++<9.;)a+=sin(a*d+t).yzx/d;z+=d=.01*abs(s=length(a)-5.)+.05*abs(a.y);}o=tanh(o/3e3); https://t.co/T0TFcn5ibE
"Neutron" for(float i,z,d,s;i++<1e2;o+=(cos(s+vec4(0,1,2,0))+1.)/d){vec3 p=z*normalize(FC.rgb*2.-r.xyy),a=normalize(cos(vec3(7,1,0)+t-.3*s));p.z+=9.,a=a*dot(a,p)-cross(a,p);for(d=.5;d++<9.;)a+=sin(a*d+t).yzx/d;z+=d=.01*abs(s=length(a)-5.)+.05*abs(a.y);}o=tanh(o/3e3); https://t.co/T0TFcn5ibE
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