"Poof" vec3 p;for(float i,z,d,n;i++<2e2;o+=(cos(t+vec4(0,2,4,0))+2.)/d/d)n=fract(.5*t+pow(fract(d...
Shared by Xor @XorDev on X
"Poof" vec3 p;for(float i,z,d,n;i++<2e2;o+=(cos(t+vec4(0,2,4,0))+2.)/d/d)n=fract(.5*t+pow(fract(d*1e4),.1)),p=z*normalize(FC.rgb*2.-r.xyy)+vec3(n,n*(n+n-3.)/.1+9.,7),d=length(p),z+=d=.1*length(vec3(d*.3-n*n*n,cos(n+atan(vec2(p.z,d),p.xy)*mat2(4,-3,3,4))*.3*n*n));o=tanh(o/6e5); https://t.co/Hjnonjw6hH
"Poof" vec3 p;for(float i,z,d,n;i++<2e2;o+=(cos(t+vec4(0,2,4,0))+2.)/d/d)n=fract(.5*t+pow(fract(d*1e4),.1)),p=z*normalize(FC.rgb*2.-r.xyy)+vec3(n,n*(n+n-3.)/.1+9.,7),d=length(p),z+=d=.1*length(vec3(d*.3-n*n*n,cos(n+atan(vec2(p.z,d),p.xy)*mat2(4,-3,3,4))*.3*n*n));o=tanh(o/6e5); https://t.co/Hjnonjw6hH
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