"Spinner" for(float i,z,d,s;i++<1e2;o+=(cos(i*.4+vec4(0,1,2,0))+1.)/d){vec3 p=z*normalize(FC.rgb*...
Shared by Xor @XorDev on X
"Spinner" for(float i,z,d,s;i++<1e2;o+=(cos(i*.4+vec4(0,1,2,0))+1.)/d){vec3 p=z*normalize(FC.rgb*2.-r.xyy),a=normalize(cos(vec3(0,1,4)+t-.4*s-i/1e2));p.z+=9.;a=abs(a*dot(a,p)-cross(a,p));s=length(a);z+=d=.1*(abs(sin(s*4.-t))+a.y);}o=tanh(o/1e3); https://t.co/RqoeqpiTbk
"Spinner" for(float i,z,d,s;i++<1e2;o+=(cos(i*.4+vec4(0,1,2,0))+1.)/d){vec3 p=z*normalize(FC.rgb*2.-r.xyy),a=normalize(cos(vec3(0,1,4)+t-.4*s-i/1e2));p.z+=9.;a=abs(a*dot(a,p)-cross(a,p));s=length(a);z+=d=.1*(abs(sin(s*4.-t))+a.y);}o=tanh(o/1e3); https://t.co/RqoeqpiTbk
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