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I pasted the @threejs code from the previous 3D scene in Grok 4 from @xai and prompted it to create ...

Saved Jul 13, 2025

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I pasted the @threejs code from the previous 3D scene in Grok 4 from @xai and prompted it to create a variation with new shapes. The scene leverages custom GLSL shaders for particle behavior and click morphs between shapes. Open source code and workflow in the thread below. ๐Ÿงต๐Ÿ‘‡ https://t.co/xaVF0bFIQ7

I pasted the @threejs code from the previous 3D scene in Grok 4 from @xai and prompted it to create a variation with new shapes. The scene leverages custom GLSL shaders for particle behavior and click morphs between shapes. Open source code and workflow in the thread below. ๐Ÿงต๐Ÿ‘‡ https://t.co/xaVF0bFIQ7