I pasted the @threejs code from the previous 3D scene in Grok 4 from @xai and prompted it to create ...
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I pasted the @threejs code from the previous 3D scene in Grok 4 from @xai and prompted it to create a variation with new shapes. The scene leverages custom GLSL shaders for particle behavior and click morphs between shapes. Open source code and workflow in the thread below. ๐งต๐ https://t.co/xaVF0bFIQ7
I pasted the @threejs code from the previous 3D scene in Grok 4 from @xai and prompted it to create a variation with new shapes. The scene leverages custom GLSL shaders for particle behavior and click morphs between shapes. Open source code and workflow in the thread below. ๐งต๐ https://t.co/xaVF0bFIQ7
byteCoder