Things of interest to Bill Heyman

"Tetris" vec3 p,v;for(float i,z,d;i++<1e2;o+=(cos(p.z+vec4(0,2,4,0))+1.5)/(1./length(tan(p/.1))+d...

Saved Jul 16, 2025

Shared by Xor @XorDev on X

"Tetris" vec3 p,v;for(float i,z,d;i++<1e2;o+=(cos(p.z+vec4(0,2,4,0))+1.5)/(1./length(tan(p/.1))+d*d*1e2+z/1e2))p=z*normalize(FC.rgb*2.-r.xyy),p.z-=t,p.xy*=mat2(cos(.1*z+vec4(0,33,11,0))),z+=d=.2*dot(cos(v=p-sin(p/.1)/8.),sin(v.yzx/.4))+.3;o=tanh(o/1e3); https://t.co/N1wjWllJUf

"Tetris" vec3 p,v;for(float i,z,d;i++<1e2;o+=(cos(p.z+vec4(0,2,4,0))+1.5)/(1./length(tan(p/.1))+d*d*1e2+z/1e2))p=z*normalize(FC.rgb*2.-r.xyy),p.z-=t,p.xy*=mat2(cos(.1*z+vec4(0,33,11,0))),z+=d=.2*dot(cos(v=p-sin(p/.1)/8.),sin(v.yzx/.4))+.3;o=tanh(o/1e3); https://t.co/N1wjWllJUf