"Qubit" vec3 p,v;for(float i,z,d;i++<5e1;o.rgb+=v/d/z)p=z*normalize(FC.rgb*2.-r.xyy),p.z+=6.,v=ma...
Shared by Xor @XorDev on X
"Qubit" vec3 p,v;for(float i,z,d;i++<5e1;o.rgb+=v/d/z)p=z*normalize(FC.rgb*2.-r.xyy),p.z+=6.,v=max(v=abs(p=dot(v=normalize(cos(t*.5+vec3(0,2,4))),p)*v+cross(v,p)),max(v.y,v.z)),z+=d=.2*abs(v.x-2.)+.1*length(min(v=abs(p)+sin(p/v.x*6.+t+t),v.yzx)-1.);o=tanh(o/2e2); https://t.co/Hvryh6vTBN
"Qubit" vec3 p,v;for(float i,z,d;i++<5e1;o.rgb+=v/d/z)p=z*normalize(FC.rgb*2.-r.xyy),p.z+=6.,v=max(v=abs(p=dot(v=normalize(cos(t*.5+vec3(0,2,4))),p)*v+cross(v,p)),max(v.y,v.z)),z+=d=.2*abs(v.x-2.)+.1*length(min(v=abs(p)+sin(p/v.x*6.+t+t),v.yzx)-1.);o=tanh(o/2e2); https://t.co/Hvryh6vTBN
byteCoder