Things of interest to Bill Heyman

"Radiant 2" vec3 p,v;for(float i,z,d,l;i++<5e1;o+=(cos(i*.1+t+vec4(6,1,2,0))+1.)/d/z)p=z*normaliz...

Saved Jul 22, 2025

Shared by Xor @XorDev on X

"Radiant 2" vec3 p,v;for(float i,z,d,l;i++<5e1;o+=(cos(i*.1+t+vec4(6,1,2,0))+1.)/d/z)p=z*normalize(FC.rgb*2.-r.xyy),p.z+=9.,v=abs(p=dot(v=normalize(cos(t+vec3(0,3,0))),p)*v+cross(v,p)),z+=d=abs(d=(l=length(v))-4.)/8.+.2*length(max(v=sin(v/l*15.+t),v.yzx)-.9);o=tanh(o/2e2); https://t.co/nWL9L6alDs

"Radiant 2" vec3 p,v;for(float i,z,d,l;i++<5e1;o+=(cos(i*.1+t+vec4(6,1,2,0))+1.)/d/z)p=z*normalize(FC.rgb*2.-r.xyy),p.z+=9.,v=abs(p=dot(v=normalize(cos(t+vec3(0,3,0))),p)*v+cross(v,p)),z+=d=abs(d=(l=length(v))-4.)/8.+.2*length(max(v=sin(v/l*15.+t),v.yzx)-.9);o=tanh(o/2e2); https://t.co/nWL9L6alDs