"Lanterns" vec3 s=normalize(FC.rgb*2.1-r.xyx),p,v,c=s/s.y;v.y++;for(float i,d,z;i++<3e1;o+=(9.-co...
Shared by Xor @XorDev on X
"Lanterns" vec3 s=normalize(FC.rgb*2.1-r.xyx),p,v,c=s/s.y;v.y++;for(float i,d,z;i++<3e1;o+=(9.-cos(p.y/.2)/(.1+d))/d/z)p=s*z+v,p.z-=t,p.y-=d=min(p+p,0.).y,p+=.03*sin(length(c-2.)/.1)*d,z+=d=.01+.6*abs(length(sin(p+=p*v-sin(p.zxy*.6-t*.2))-v)-.1);o=tanh(vec4(9,3,1,0)*o/6e3); https://t.co/PnvUh1MTOH
"Lanterns" vec3 s=normalize(FC.rgb*2.1-r.xyx),p,v,c=s/s.y;v.y++;for(float i,d,z;i++<3e1;o+=(9.-cos(p.y/.2)/(.1+d))/d/z)p=s*z+v,p.z-=t,p.y-=d=min(p+p,0.).y,p+=.03*sin(length(c-2.)/.1)*d,z+=d=.01+.6*abs(length(sin(p+=p*v-sin(p.zxy*.6-t*.2))-v)-.1);o=tanh(vec4(9,3,1,0)*o/6e3); https://t.co/PnvUh1MTOH
byteCoder