Things of interest to Bill Heyman

"Bokeh" vec2 p=FC.xy/r.y;for(float i,f,g;i++<9.;o+=(cos(p.y+p.x/.6+g+vec4(0,1,2,0))+1.)*smoothste...

Saved Aug 5, 2025

Shared by Xor @XorDev on X

"Bokeh" vec2 p=FC.xy/r.y;for(float i,f,g;i++<9.;o+=(cos(p.y+p.x/.6+g+vec4(0,1,2,0))+1.)*smoothstep(-9.,9.,(.3-length(cos(p++/.3+t*.2)))*r.y/exp(f=sin(i)*i+i))/exp(f/3.+sin(i+g+t))*(g=cos(p/.4).x)*g)p*=mat2(8,-6,6,8)/9.;o=sqrt(tanh(.2*o)); https://t.co/43Fn2JPvAe

"Bokeh" vec2 p=FC.xy/r.y;for(float i,f,g;i++<9.;o+=(cos(p.y+p.x/.6+g+vec4(0,1,2,0))+1.)*smoothstep(-9.,9.,(.3-length(cos(p++/.3+t*.2)))*r.y/exp(f=sin(i)*i+i))/exp(f/3.+sin(i+g+t))*(g=cos(p/.4).x)*g)p*=mat2(8,-6,6,8)/9.;o=sqrt(tanh(.2*o)); https://t.co/43Fn2JPvAe