"Focal" vec3 p; for(float i,z,d;i++<1e2; o+=vec4(3.+3.*d,4.+d+d,6.+d,1)/length(p+cross(cos(t+vec3...
Shared by Xor @XorDev on X
"Focal" vec3 p; for(float i,z,d;i++<1e2; o+=vec4(3.+3.*d,4.+d+d,6.+d,1)/length(p+cross(cos(t+vec3(0,1,5)),p)/.1)) p=z*normalize(FC.rgb*2.-r.xyy),p.z+=5., z+=d=min(abs(length(p)-2.),abs(p.y+2.))*.5+.01; o=tanh(o*o/5e2); https://t.co/fgbwSFUpLN
"Focal" vec3 p; for(float i,z,d;i++<1e2; o+=vec4(3.+3.*d,4.+d+d,6.+d,1)/length(p+cross(cos(t+vec3(0,1,5)),p)/.1)) p=z*normalize(FC.rgb*2.-r.xyy),p.z+=5., z+=d=min(abs(length(p)-2.),abs(p.y+2.))*.5+.01; o=tanh(o*o/5e2); https://t.co/fgbwSFUpLN
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