A super simple shiny tile effect: vec2 p=(FC.xy*2.-r)/r.y*5.; o=tanh(vec4(1,2,3,1) / length(tan(p+t)...
Shared by Xor @XorDev on X
A super simple shiny tile effect: vec2 p=(FC.xy*2.-r)/r.y*5.; o=tanh(vec4(1,2,3,1) / length(tan(p+t)+p)); https://t.co/iq95uGRQ1W
A super simple shiny tile effect: vec2 p=(FC.xy*2.-r)/r.y*5.; o=tanh(vec4(1,2,3,1) / length(tan(p+t)+p)); https://t.co/iq95uGRQ1W
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