Liquid Tech [234] for(float i,d,s;++i<1e2;){vec3 p=vec3((FC.xy*2.-r.xy)/r.y*d*rotate2D(t/2.),d-8....
Shared by Jae @Jaenam97 on X
Liquid Tech [234] for(float i,d,s;++i<1e2;){vec3 p=vec3((FC.xy*2.-r.xy)/r.y*d*rotate2D(t/2.),d-8.);p.xz*=rotate2D(t/2.);d+=s=.012+.08*abs(max(sin(dot(p.yzx,p)/.7),length(p)-4.)-i/1e2);o+=max(1.3*sin(vec4(3,2,1,1)+i*.3)/s,-length(p*p));}o=tanh(o*o/8e5); #つぶやきGLSL https://t.co/vAb3cNHxnm
Liquid Tech [234] for(float i,d,s;++i<1e2;){vec3 p=vec3((FC.xy*2.-r.xy)/r.y*d*rotate2D(t/2.),d-8.);p.xz*=rotate2D(t/2.);d+=s=.012+.08*abs(max(sin(dot(p.yzx,p)/.7),length(p)-4.)-i/1e2);o+=max(1.3*sin(vec4(3,2,1,1)+i*.3)/s,-length(p*p));}o=tanh(o*o/8e5); #つぶやきGLSL https://t.co/vAb3cNHxnm
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