Left: Normal ASCII shader Right: Shape-aware ASCII shader ASCII characters are chosen based on thei
Left: Normal ASCII shader Right: Shape-aware ASCII shader ASCII characters are chosen based on their shape, so you get clearer edges Vectors are calculated and compared with WebGPU compute shaders It's based on an altered version of Alex Harri's approach. I'll link below https://t.co/BwYSJmG53D
byteCoder